£13.995
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UNO Giant

UNO Giant

RRP: £27.99
Price: £13.995
£13.995 FREE Shipping

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Description

The cards measure 2.2 inches wide and 3.5 inches tall, which is equivalent to 55.88 millimeters (mm) wide and 88.9 millimeters (mm) tall. When a player uses this card, the next player loses his turn. This card can only be played on cards that match it in color or on other "Skip" cards. In the event that the first card that forms the discard pile at the start of the game is a "Skip" card, the player to the right of the dealer loses his turn, so the next player starts the game, to the right. Wild card A player in his turn may decide not to play one of the cards in his hand, even if it coincides in number, color or symbol with the last one in the discard pile. In this case, you must draw a card from the pile, and if applicable he can play it immediately. After drawing, you can only play the card you have drawn, you cannot to discard one of the cards you already had in your hand. 4. UNO CARDS MEANING When a player runs out of cards in his hand, winning the game, the rest of the players add the value of the cards remaining in their hand, and the winner scores in his favor the total sum. The value of the cards is as follows:

Step 4: If the group answers correctly, they draw a card from the pile and get the appropriate points as listed below. If they are incorrect, they do nothing. When playing a "Draw Two" or a "Draw Four Draw" card, after the corresponding player draws the required cards in each case, it will be the turn of the first player. Otherwise, it is played according to the normal UNO game rules. Below we detail the rules of the game, of the special cards and their effect on the development of the game. Draw Two Decide together with students what they will be working toward and assign it a point value. Ex. 500 = Extra Recess

Scoring and Winning: When a player no longer has any cards and the game ends, he/she receives points. All opponents’ cards are given to the winner and points are counted. This also applies even if the last card is an Action card, such as a Draw Two or a Wild Draw Four – The next player must draw the required cards which will then be tallied up. The first player to attain 500 points is the winner. Call out the color you want. Then act or play a charade, and the first player who correctly guesses it can discard all the cards of that color that they have in hand at that moment. When a player plays his penultimate card, he must say "UNO!" You must say it before your penultimate card touches the discard pile, otherwise the other players may "catch" you. If he has forgotten but realizes before the rest of the players and says "UNO!", He will be saved, so he should not steal any penalty card. You can not "catch" a player by forgetting to say "UNO!" before he places his penultimate card in the discard pile. Neither can he be "caught" when the next player's turn has already started. By "beginning the turn" it is understood that the player has stolen a card from the pile or that he has taken a card from his hand to play it. The game continues until a player has one card left. The moment a player has just one card they must yell “ UNO!”. If they are caught not saying “Uno” by another player before the next player has taken their turn, that player must draw two new cards as a penalty. Assuming that the player is unable to play/discard their last card and needs to draw, but after drawing, is then able to play/discard that penultimate card, the player has to repeat the action of calling out “Uno”. The bottom line is – Announcing “Uno” needs to be repeated every time you are left with one card. Have students read a passage and answer some multiple-choice questions for it. You will use those questions then to play the game.

If at any time during the game, a player can not play any of the cards in his hand because he cannot match the last one in the discard pile, he is obliged to draw a card from the pile, that he can play immediately. If this card does not match the number, color or symbol with the last one in the discard pile, it will keep the card and the turn will pass the next player. Wild – This card represents all four colors, and can be placed on any card. The player has to state which color it will represent for the next player. It can be played regardless of whether another card is available. If turned up at the beginning of play, the first player chooses what color to continue play. The remaining cards are placed in the center of the table forming the pile. Turn over the top card of the pile, placing it face up next to it, this will be the discard pile. If this card is a special card, its effect must be taken into account (detailed in the section "Special cards"). Skip – When a player places this card, the next player has to skip their turn. It can only be played on a card that matches by color, or on another Skip card. If turned up at the beginning of play, the first player (to the dealer’s left) loses his/her turn. The next player to that player’s right starts the game instead. When a player rolls the "Draw Two" card, the next player must draw two cards from the pile and lose his turn. This card can only be played on cards that match her in color on other "Draw Two" cards. In the event that the first card that forms the discard pile at the start of the game is a "Draw Two" card, the first player must draw two cards from the pile and lose his turn. Reverse

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With this one, you can also break down each of the cards 1-9 into specific breathing exercises as well. These 4 additional Wild cards consist of either a Wild Swap Hands card OR a Wild Shuffle Hands card, PLUS 3 Wild Customizable cards. What do these 4 extra Wild cards do? Note: You can still play classic Uno without these new cards by simply removing them before you start the game. Step 3: Give students a moment to discuss the question in their groups and come to a final group answer to submit. Variation: Assign ‘Reverse’ cards a negative number to add a little spice to the game and keep everyone in it until the very end!



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