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Dead Space (Xbox 360)

Dead Space (Xbox 360)

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Due to the focus on player immersion, there were little to no traditional cutscenes, with all the narrative being communicated through real-time interaction.

Graves worked with Veca to create a soundtrack that was dark and " Aleatoric in style", taking inspiration from the work of Christopher Young and the music of The Shining. The Necromorphs' multi-limbed or tentacled appearance was dictated by the dismemberment gameplay, as having enemies without limbs would not work in that context.A two-person co-op multiplayer option was prototyped over a three month period, but was eventually cut so that the team could focus on making a polished single-player experience. The seller communicated well and speedily about the text I wanted and provided a draft of what it would look like, for approval. To make the sequence work, the team shifted to a "layered" production structure which focused on finishing one section at a time, so that they could pinpoint problems with ease. One of the tools they created was dubbed "Fear Emitters", which controlled the volume of music and sound effects based on distance from threats or key events. They also believe that the Marker grants eternal life and will help to unify humanity, as to "make us whole", in an event known as the "Convergence".

However, it was confirmed that this was a marketing ploy and that Dead Space was not banned in any country. Much of his work focused on the dialogue, which had to fit around key events which had already been solidified. Volumetric fog effects and light shafts look fantastic and do a great job at adding a thick layer of atmosphere to USG Ishimura, and modern lighting techniques do wonders for how the game plays with light and dark to ratchet up the tension.

A procedural element was created for enemy placement, such that enemies would appear at random points within a room; thus, players could not memorise and counterattack against patterns. Haunted by hallucinations of the deceased Nicole Brennan, Isaac manages to destroy the Marker copy and undo its influence on his mind. Production [ edit ] Development [ edit ] Glen Schofield and Michael Condrey were the respective executive producer and co-director of Dead Space. When the game was still titled Rancid Moon, Schofield envisioned a scenario similar to Escape from New York, set on a prison planet in outer space.

  • Fruugo ID: 258392218-563234582
  • EAN: 764486781913
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