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Games Workshop 60120707001" Warhammer Underworlds: Shadespire – Sepulchral Guard Game

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The huge number of fighters in the Sepulchral Guard is the warband’s greatest strength as well as a huge potential liability. Play well, and you’ll be able to hold a huge amount of ground, surround your opponents and score objectives without hobbling your offensive power. Play poorly, and you could give up as many as 7 glory to your opponent for casualties alone. Centuries ago the Prince of Dust commanded vast legions and decided the fate of kingdoms on a whim. Now, he is but another tortured servant of the Great Necromancer. [3a] Harvester

The Lord Marshal of Shadespire - who would later become the Sepulchral Warden - fought to defend the city, sometimes for days on end against orruks within the sunlit wastes of the Desert of Bones. [2f] In those final days of Shadespire's history, the Lord Marshal of the city called upon his fellow Katophranes to make their peace with the Undying King - a crime for which he was executed. He was nailed upon the outer walls of the Dust Keep, which was once the highest section of the city's souther walls, overlooking the Sea of Dust. [2d] Since the city of Shadespire was shattered, and its denizens cast into the twilight realm of Uhl-Gysh by Nagash, the Lord Marshal was resurrected and assigned the role overseer of the Mirrored City as the Sepulchral Warden. The Warden serves no one save Nagash, and possesses armies at his command, though he rarely employs them as such. [2e] Prince of Dust Greatest amongst the faithful is the Sepulchral Warden, the former Lord Marshal of Shadespire. Such is his devotion to Nagash that this enigmatic creature has been gifted with the power to inspire frenzied devotion in his subjects, and he directs them against all who would challenge the Great Necromancer’s will. Overall, the changes to the fighters are slight enough that it really doesn’t change the identity of the warband, which I like. I think there were the perfect number of small tweaks here to make the warband more playable without imposing drastic changes.The Deathrattle of Shadespire are quite unlike the typical charnel slaves raised by minor necromancers and practitioners of fell magic. Their soul animus remains trapped within their decayed forms as a result of the curse of Nagash, and thus they retain a fragmented memory of their past lives long after their flesh has rotted away. Over time, many of these unfortunates have sworn themselves to the God of Death’s service, praying that by petitioning Nagash for forgiveness they may be freed from the agony of their existence. The Sepulchral Guard warband features three Petitioners – hapless souls looking to pledge themselves to Nagash. These fighters are fairly feeble, but nevertheless, have a variety of uses – even when they’re dead (or dead-er). Play Style

Speaking of the Champion, he is wholly unchanged! I think this is fine though, he was already quite good and will still be a great offensive piece, especially with that cleave even while uninspired. Bone Shrapnel is unchanged and it’s still fine. The adjacency can be tough to set up and there is more reliably ping in the game these days. Probably passing on this one still. The Champion was once the foremost armsman in Shadespire. [2c] Though the Champion retains fractured memories of countless battle, he cannot recall whether he fought for duty, honour or coin. [3c] Petitioners Stormsire's Cursebreakers • Thorns of the Briar Queen • Eyes of the Nine • Zarbag's Gitz • Mollog's Mob • Godsworn Hunt • Ylthari's Guardians • Thundrik's Profiteers

The Fighters

They Keep Coming! is our next card, a surge for giving a friendly fighter a Raise counter while one or more other friendly fighters also have one or more Raise counters. Score 1 glory for playing the game? Yes, please. Might be a little slow to score in Round 1, but it should be pretty much automatic in Rounds 2 or 3 unless your leader has met an unfortunate end. Really good card, and again one that your opponent will have a lot of trouble actively denying.

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