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IELLO | Diamant | Board Game | Ages 8+ | 3 to 8 Players | 30 mins Minutes Playing Time & Blue Orange | Kingdomino Game | Board Game | Ages 8+ | 2-4 Players | 15 Minutes Playing Time

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Later in the same round, when a second Snake card is revealed, all explorers in the cave take off running, abandoning their treasures, and the expedition ends. An expedition ends when all players return to camp or when the same Trap appears twice in the cave.

Diamant - review | Boardgames above and beyond | BoardGameGeek Diamant - review | Boardgames above and beyond | BoardGameGeek

Consider The Opponent’s Moves: Don’t just think about what move you want to make”also consider possible countermoves from opponents and plan accordingly so their actions don’t end up ruining your plans or costing you valuable points resets mid-gameplay! Paying attention to where they have weak spots on their board (or where they have placed powerful stones) can help you plot out effective strategies against them that could ultimately impact the outcome of the game greatly! Components and Artwork Utilize Strategy: Diamant Board Game is a strategic game requiring you to plan your moves carefully, so learning and employing strategic moves is crucial for game success. Look into books and online resources which provide strategies you can employ when playing the game to help increase your chances of winning. Precious Stones are represented by Rubies worth 1 point and Diamonds worth 5. Only Rubies can be found in the cave, but you can exchange five Rubies for one Diamond at any time. Diamant Board Game is a wonderfully exciting and challenging game that can easily be modified to make it even more intriguing. With these variations and modifications, the game will be more complex and provide an even deeper level of enjoyment for players.Explore the Tacora Cave with careful steps, guided by the light coming from your torches. Each time you go deeper, discover a new room and gather the diamonds found in your path. Example: When the first Trap card - a Snake - is revealed, nothing happens and the expedition continues.

Diamant – Goodtime Games

You can also add depth by introducing bonus or penalty moves as well as other specialized rules, such as penalizing player moves that move pieces into already occupied spaces or awarding bonus moves if a player captures two pieces in one turn. The possibilities are nearly limitless, allowing for highly customized gaming sessions full of surprises! In Diamant players are exploring a cave or diamond mine; in Incan Gold, players are exploring a temple. Incan Gold comes with artifact cards, but Diamant does not. In Diamant, players have treasure chests; in Incan Gold players have tents at their camp. In Diamant, players are searching for diamonds, but in Incan Gold, players are searching for jewels and other gems. Find sources: "Diamant"board game– news · newspapers · books · scholar · JSTOR ( November 2021) ( Learn how and when to remove this template message) If you fall into a trap, you will flee towards the exit, leaving all of your treasures behind you, and return to camp empty-handed. and with shaking knees! This article relies excessively on references to primary sources. Please improve this article by adding secondary or tertiary sources.Place a Barricade tile on the game board to close the cave entrance corresponding to the round that just ended. Then decide if you want to return to camp to store your treasures, or if you prefer to continue your expedition towards the depths of the cave... and unknown perils! Jürgen Valentiner Brandt of Schmidt Spiele was the first publisher to make a "firm proposal" to Faidutti and Moon and they signed a contract with Schmidt Spiele in September 2004. The game was published for the Nürnberg fair in February 2005. Faidutti felt that the original title of the game, "The Temple of Doom", [5] was much stronger but the publishers changed it to Diamant. [4] The goal in Diamant is simple. Throughout five rounds, collect as much treasure as you can and hopefully have more than the other players by the end of the game. Sounds easy right? A few clever wrinkles in this game make getting out alive and laden with treasure, fraught with drama and indecisiveness. Put all of the Rubies you gathered during the expedition in your Chest. Everything in your Chest is safe until the end of the game.

Diamant: Caution and Betrayal | Board Game | BoardGameGeek Diamant: Caution and Betrayal | Board Game | BoardGameGeek

Take as many Precious Stones from the reserve as there are Rubies on the card. Share these Rubies equally with all players still in the cave. Put the remaining Rubies on the Treasure card. To do this, take your two Decision cards: Continue and Exit. Choose one and place it in front of yourself face-down. When everyone is ready, simultaneously reveal your cards. Alan R. Moon talked with various American publishers and the U.S. edition of the game was published in late 2006 by Sunriver Games. The publishers wanted to rename it "The Temple of Doom" but went with Incan Gold because of legal issues. Faidutti noted that Incan Gold had some changes from Diamant. The rules stayed the same, but Incan Gold does not have cardboard chests or wooden pawns, and artifact cards were added to the game. [4] Awards [ edit ] Once all players have made a decision, reveal a new Expedition card and lengthen the path into the cave.The game board represents your camp, connected to each of the entrances to the Tacora Cave by five paths. Each entrance corresponds to a round of the game. On the path out of the cave, gather all Rubies that were left on Treasure Cards. If multiple players are leaving at the same time, they equally share all remaining Rubies. If there are any Rubies left after this, leave them in the cave on any Treasure card. Mix into this the artefacts that are not split at all when they are flipped over. These artefacts can only be collected by one player when they leave and one player only. They cannot be split at all, so when a beefy artefact comes up, do you leave to grab it? What if someone tries to leave with you? Then no one gets it. Every card that is flipped creates a great dynamic around the table. Players are yelling greedy at each other, everyone is laughing and it is a lot of fun, even when you make misjudgments. Components Gems and Chests What is smart about this though is the way the game constantly tempts you to leave. As the treasure cards come out the loot is divided amongst players. Any leftover, that cannot be evenly split is left on the card. When a player or players decide to leave they collect any loot on the way out, splitting it equally. I love watching other players around the table, judging if anyone will scarper out and wonder if it's worth leaving myself. I don’t like sharing the treasure with anyone!

Board Game | BoardGameGeek Diamonds | Board Game | BoardGameGeek

An English-language edition of Diamant was published in 2006, by Sunriver Games under the name Incan Gold, with illustrations provided by Matthias Catrein. The rules for Incan Gold and Diamant are the same, but the games have other minor differences.Chests are a safe place where you can store your Diamonds when you return to camp before falling into a trap in the Tacora Cave. All the Rubies and Diamonds in your Chest are safe until the end of the game. Each player counts the Precious Stones they put in their Chest, as well as those on the Relic cards they gathered, and converts them into victory points: Diamant is a board game that has been incredibly popular since it was published in 2003. It is a 2 to 4 player game in which players must traverse the winding streets of an ancient city, collecting gems as they go. The first player to reach the diamond at the center of the maze wins the game. The main mechanic behind Diamant is movement and territory control. Players use single pieces called stones, as well as multiple piece combinations called carriages, to navigate their way across the middle line of diamonds and reach the central diamond first. One key strategy for winning involves deliberately setting up obstacles that limit your opponent’s ability to move their pieces aroundthe board. These barriers can be formed from either a large number of stones, so that you possibly “trap” them with little room to maneuver, or by placing two carriages side-by-side with no corresponding stone in between them ” an obstacle known as a double wall. Multiple walls can be created if desired and these are often an effective way of isolating an enemy piece and ultimately eliminating it from play entirely.

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